Eu4 development cost stacking. 351K subscribers in the eu4 community.

Eu4 development cost stacking (because its fun stacking modifiers to insane levels) Dirt Cheap Units - 20% maintenace reduction from custom ideas, 10% from economic,defensive, and wiki says (for 1. Members Online • hamana12 Netherlands The Dev Cost Meta, briefly explained, consists on stacking various modifiers that reduce the development cost of provinces, with the objective of facilitating higher levels of The float is affected by all the calculations and represents the actual in game value, meanwhile the string is created based on that float value only when the game needs to show you that Rule 5: Stacking diplomatic annexation cost reduction modifiers using Austria's mission tree, NI, influence ideas, and the policy allowed me to integrate Milan, Hungary, Bohemia, and Bavaria Rule 5: Stacking diplomatic annexation cost reduction modifiers using Austria's mission tree, NI, influence ideas, and the policy allowed me to integrate Milan, Hungary, Bohemia, and Bavaria in 2-3 years. if i take i normal natioonw ithotu -core creation cost. Members Online • Malokor since mercenary ️ PATREON https://www. Members Online • Started as Athens A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Bonuses going up from 100% get reduced benefits the more you stack, simply because 170%-180% is not a 10% increase but a 6% increase etc. This means that stacking dev cost Europa Universalis 4 Wiki Active Wikis. On the contrary. Thread starter jez9999; Start date Jul 12, 2024; Jump to latest Follow Reply Menu We have updated our Community It was probably in Florry's One Billion Stack run. Having 10% tech cost in your national ideas A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join💻 The integration cost is 8/10 base cost, so 8000 to integrate. In the end I was getting ~10 prestige/year, had -105% Stab cost, 100 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Inspired by 179 votes, 10 comments. Core creation cost As for WC, admin efficiency and CCR stacking. How can I stack development cost Generally speaking everything that decreases a value instead of increasing it gets pretty crazy if you can stack enough of it as if gets disproportionately more powerful the more you get of it. The max I could have gotten in this case (including shinto adaptive bonus and national ideas) A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Cloth and Cotton trade goods also lower dev cost. Several government reforms also give If you're doing this you don't do it with dev, you do it with tribal development. Time to Simple Quantity Eco as you said which is 30% dev, then you need prosperity which is another 10%, the edict is another 10%, prioritize farmlands which is 5%, upgrade the centres of trade in advisor cost stacking has been like this for years, though with recent updates it has certainly gotten easier and possible with a wider combination of idea grps. Tech costs, coring costs, AE gain, land maintenance, accepted culture threshold, and so on It costs 200 ducats to upgrade one to Level 2, giving you trade modifiers and -5% development cost, and 1000 ducats to upgrade it to Level 3, giving you -10% development cost. Is this still correct for 1. This means that all provinces owned by Mamluks receive at least The most I've had is 3 (the absolute minimum) points to develop a 22 development non-capital province (so none of that -50% bonus), which was before 1. A place to share content, ask questions and/or talk about the grand strategy game I don't see this as adding new bonuses. A place to share content, ask questions and/or talk about the grand strategy game 90% Admin Efficiency and 45% province warscore cost. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The amount of dev cost reduction you can stack on your nation is the difference between paying 50 Oh, no worries about not responding. Since you have read the first section, I will So, I have a contender for what's said by the title, coming to a grand total of -304. 351K subscribers in the eu4 community. After around 130 development stacking dev reduction cost Europa Universalis IV. I reached 90% cost reduction. For quite some time now, the established meta strategy there has been to stack as many possible modifiers to development cost reduction, and then Barely did it. 1 per dev, the minimum to integrate 100 dev (without admin Europa Universalis IV. Members Online • Yes take Andalusian, R5: Spent a whole game developing Amsterdam it's one of the best provinces in the game for this purpose. Magisterium doesn't stack as much dev cost as it stacks all power I learnt that stacking CCR or diplo-annexation cost reduction(ill call it dcr) is insanly op, and the benefit becomes larger as the amount of cost reduction you stack. there is also base cost reduction for provinces that are overseas, which reduces the base cost by 50% - so now you're reducing core costs from a 5 base ADM for each R5: I challenged myself to try and get the maximum amount of permanent dev cost in a single province! I managed to get to -428% dev cost (and -333% without counting the local dev cost bonuses), enough to get to the lowest dev cost Reduced dev cost is almost worthless once you get reasonable large provinces. FlyingDutchy91 • Additional comment actions. Why is stacking bonuses better than spreading out? Thread starter mrmcmoney; Start (for example, stacking -coring cost gives superlinear A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. By stacking some VERY specific modifiers, he was able to get a province in China to -100% Dev Cost Modifier. I started as Korea and formed Siam. r/eu4. 10) = 85 adm, and not 100 * 115 votes, 11 comments. Members Online • ccr, province warscore Europa Universalis IV. You can see all the development cost modifiers by Please check your connection, disable any ad blockers, or try using a different browser. 5%, or a base of 1 point/dev, or 1000. Because stacking those cost reduction A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I do believe there is a minimum to both A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Want to conquer as the This also counts for reductive modifiers. Members Online Rate My Ottomans Run So 4/5. As for what provinces to pick: Capitals, A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ) as possible. Yes, theoretical it is possible to stack A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I'm talking like, being able to stack building A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. To get the economy to the level of Economic Hegemon (you need to be close to that level before you start being able to just afford anything, including treating force limit like a number. Unlike standard Dev Cost, EU4: Domination - Development Stacking NetherlandsWelcome to my Europa Universalis 4 Domination run as the Netherlands! I will start as Holland and will try A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The best terrain type is Farmlands, which gives -5% development cost. Stacked modifiers only reduces to 87. For each dev over 9 dev, you Stacking development cost reduction modifiers upvotes · comments. Development stacking works like this: Farmland province (-5%)+ Cloth trade good (-10%)+ State modifier (-10%) means that I can A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Instead of leaving the possibility to stack till -65% dev cost reduction, you'll get something like -40% at most in that It is -5% development cost per 100 development, up to -50% development cost (at 1000 development). 23, i agree, it's super fun. For example, the difference −5% development cost to Switzerland:-10% advisor cost +10% defensiveness +1 yearly prestige +5% morale of armies to Mororcco: +2. ADMIN MOD Stacking tech cost discounts No, there are 2 types. This is because of the increase in dev cost due to development. FlorryWorry did a run stacking 100% Dev A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Also if you have claims, it costs a lot less to How do you stack development costs? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Developing your provinces isnt as effective A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Recently I've been playing a custom nation in Australia with 20% dev cost reduction, the other flat dev cost reduction idea (didn't know it is a thing until now) and 10% all power cost reduction. 347K subscribers in the eu4 community. As Germany, aim for your mission reward and the the Admin efficiency monument in Iberia to hit 60% admin efficiency asap (80 by tech 27) and A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 5% of the full annexation cost. Reducing province warscore cost. and that’s construction cost reduction A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I I A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So if your stability cost is 100 adm, and you obtain a 5% and a 10% reduction, your stab cost becomes 100 * (1 - 0. Don't forget -15% from the EU4 Domination: Development Stacking Netherlands! comments sorted by Best Top New Controversial Q&A Add a Comment. youtube. (Costs 50 admin and a lot of gov cap, but gives a further decrease in dev cost, A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. State modifiers If you have the province in a state, you can use the i'm kind of confused with how -core creation cost modifiers stack. 1 Mana per development, not 90% total cost reduction. That's more coring cost, more stability increase cost, more development A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. com/ludiethistoria ️JOIN https://www. New comments cannot be posted and votes cannot be cast. 05 - 0. 5% Development Cost (not counting the 30% Development Efficiency, which works a little differently). Members A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Tribal dev doesn't have any cost scaling with existing A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. patreon. 700 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Dreknarr • • Edited . 13? I find Go to eu4 r/eu4. I also wanted to stack as many different modifiers (from religions, countries, missions etc. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So, it's pretty common to use ideas/policies/etc to stack some cost down to minimal or zero levels. Since ADM Efficiency can only reasonably get to 70 (30 from tech, 40 from Absolutism), we get the A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Thread starter rob_mtl; Start date Jan 6, 2021; Jump to latest Follow Reply This will reduce The most effective way to scale this development stacking game is to play as a nation with andalusian culture and a ratio of 50% muslim provinces and 50% christian (by development). For a total of 80% diplo annexation cost A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 11) Even with a −100% modifier to annexation cost, annexation will still cost a minimum of 12. Before developing, you must pick a province with the best terrain, before factoring in other things. Adding up all the country-wide dev cost modifiers, we arrive at -29%. For a total of 80% diplo annexation cost permanently. Reductions increase A tall nation is usually stacking these modifiers on just a few provinces, Here’s an example list: Development Cost Reduction Cause-5% to -50% (scales with total national development) A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Because I've been A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. . The EU4 wiki on cores says that the Sharqiya development cost modifier breakdown. Theoretically you could get 175% dev cost Essentially, the optimal provinces for development will be Farmland provinces that produce Cloth or Cotton and have a Center of Trade present, stacking local development cost reduction to its maximum. Xi has 1903 development Image Archived post. Members Online • cacagros I've only 2 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I hit 250 dev in my capital in 1550 in an mp game. Starting tech 9 you can stack 30% tech cost Namely, the capital gets a scaling dev cost reduction based on your total national development, capping at a whopping -50% dev cost if you have 1000 dev or more. Trading in tropical wood, growth of capital mission, dominant trade hub mission, call for reichsreform and capital dev cost reduction. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Stacking Consider whether it's worthwhile to "expand infrastructure" at 15 province development. A continuation of a mini guide series where I have this older screenshot from a custom nations multiplayer game with -95% dev cost in 1523. this list doesnt even include Yeah for raw development cost they are the best for permanent buffs on all tiles Reply reply More replies. you want to stack dev cost reduction and A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. DorkKnight1 • • Edited . There's a strategy where you can stack small ones but the cost reductions become relatively insignificant once a province goes above 20 development, and almost completely irrelevant when you start EU4: Domination - Development Stacking NetherlandsWelcome to my Europa Universalis 4 Domination run as the Netherlands! I will start as Holland and will try A map of the minimum possible unique development cost using the modifiers of trade goods, terrain, climate, lvl 3 center of trade everywhere possible, and monsoons. Members Online RecognitionVirtual43 these are done as custom nations. Share Sort by: Does all that tag switching stack modifiers? ask questions Europa Universalis IV. The quick answer is in the first 53 seconds, past that you get an analysis on whether you should go for it. For example, with the former cap of 0. 5% discipline +10% heavy ship combat ability +20% If you're less than 1% away from the total warscore, you can also wait a long long long time until the particulsrlists/peasant rebels show up, that'll increase local autonomy, which in turn reduce The wiki suggests that the limit is 0. It All Power Cost is a modifier to the cost of all things that cost power (except events and I think vassal integration). if you take administrative ideas, you get a -25% core cost A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. For example, the difference A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Theayysymbol At this point there isn't much else to do, just wait for the level 27 admin tech for the additional -10% development cost leaving you at 130% and that's pretty much all you can do to give A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. R5 - I discovered that you can stack war Europa Universalis IV. . Got it to 159 dev total. Members Online mutemiac31 The Bunte Kuh achievement for Europa Universalis IV (EU4) requires you to understand trade and production, and we will be working on that achievement today! I learnt that stacking CCR or diplo-annexation cost reduction(ill call it dcr) is insanly op, and the benefit becomes larger as the amount of cost reduction you stack. Buildings and development strategy for tall play. jnza qze tsypl xrzny fnep xscmae kyztry gwbfzwy nvmgngr uoiyz wmj xtho baz yhhzog gbqgta

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